Class: java.awt.geom.AffineTransform

The AffineTransform class represents a 2D affine transform that performs a linear mapping from 2D coordinates to other 2D coordinates that preserves the "straightness" and "parallelness" of lines. Affine transformations can be constructed using sequences of translations, scales, flips, rotations, and shears.

Such a coordinate transformation can be represented by a 3 row by 3 column matrix with an implied last row of [ 0 0 1 ]. This matrix transforms source coordinates (x,y) into destination coordinates (x',y') by considering them to be a column vector and multiplying the coordinate vector by the matrix according to the following process:

      [ x']   [  m00  m01  m02  ] [ x ]   [ m00x + m01y + m02 ]
      [ y'] = [  m10  m11  m12  ] [ y ] = [ m10x + m11y + m12 ]
      [ 1 ]   [   0    0    1   ] [ 1 ]   [         1         ]
 

Handling 90-Degree Rotations

In some variations of the rotate methods in the AffineTransform class, a double-precision argument specifies the angle of rotation in radians. These methods have special handling for rotations of approximately 90 degrees (including multiples such as 180, 270, and 360 degrees), so that the common case of quadrant rotation is handled more efficiently. This special handling can cause angles very close to multiples of 90 degrees to be treated as if they were exact multiples of 90 degrees. For small multiples of 90 degrees the range of angles treated as a quadrant rotation is approximately 0.00000121 degrees wide. This section explains why such special care is needed and how it is implemented.

Since 90 degrees is represented as PI/2 in radians, and since PI is a transcendental (and therefore irrational) number, it is not possible to exactly represent a multiple of 90 degrees as an exact double precision value measured in radians. As a result it is theoretically impossible to describe quadrant rotations (90, 180, 270 or 360 degrees) using these values. Double precision floating point values can get very close to non-zero multiples of PI/2 but never close enough for the sine or cosine to be exactly 0.0, 1.0 or -1.0. The implementations of Math.sin() and Math.cos() correspondingly never return 0.0 for any case other than Math.sin(0.0). These same implementations do, however, return exactly 1.0 and -1.0 for some range of numbers around each multiple of 90 degrees since the correct answer is so close to 1.0 or -1.0 that the double precision significand cannot represent the difference as accurately as it can for numbers that are near 0.0.

The net result of these issues is that if the Math.sin() and Math.cos() methods are used to directly generate the values for the matrix modifications during these radian-based rotation operations then the resulting transform is never strictly classifiable as a quadrant rotation even for a simple case like rotate(Math.PI/2.0), due to minor variations in the matrix caused by the non-0.0 values obtained for the sine and cosine. If these transforms are not classified as quadrant rotations then subsequent code which attempts to optimize further operations based upon the type of the transform will be relegated to its most general implementation.

Because quadrant rotations are fairly common, this class should handle these cases reasonably quickly, both in applying the rotations to the transform and in applying the resulting transform to the coordinates. To facilitate this optimal handling, the methods which take an angle of rotation measured in radians attempt to detect angles that are intended to be quadrant rotations and treat them as such. These methods therefore treat an angle theta as a quadrant rotation if either Math.sin(theta) or Math.cos(theta) returns exactly 1.0 or -1.0. As a rule of thumb, this property holds true for a range of approximately 0.0000000211 radians (or 0.00000121 degrees) around small multiples of Math.PI/2.0.

Authors:
@author Jim Graham
Since:
@since 1.2

Inheritance

Superclass tree: Implements:

Methods

  • AffineTransformtop

    public AffineTransform()
    Constructs a new AffineTransform representing the Identity transformation.
    Since:
    @since 1.2
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  • AffineTransformtop

    public AffineTransform(double m00, double m10, double m01, double m11, double m02, double m12)
    Constructs a new AffineTransform from 6 double precision values representing the 6 specifiable entries of the 3x3 transformation matrix.
    Parameters:
    @param m00 the X coordinate scaling element of the 3x3 matrix
    @param m10 the Y coordinate shearing element of the 3x3 matrix
    @param m01 the X coordinate shearing element of the 3x3 matrix
    @param m11 the Y coordinate scaling element of the 3x3 matrix
    @param m02 the X coordinate translation element of the 3x3 matrix
    @param m12 the Y coordinate translation element of the 3x3 matrix
    Since:
    @since 1.2
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  • AffineTransformtop

    private AffineTransform(double m00, double m10, double m01, double m11, double m02, double m12, int state)
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  • AffineTransformtop

    public AffineTransform(float m00, float m10, float m01, float m11, float m02, float m12)
    Constructs a new AffineTransform from 6 floating point values representing the 6 specifiable entries of the 3x3 transformation matrix.
    Parameters:
    @param m00 the X coordinate scaling element of the 3x3 matrix
    @param m10 the Y coordinate shearing element of the 3x3 matrix
    @param m01 the X coordinate shearing element of the 3x3 matrix
    @param m11 the Y coordinate scaling element of the 3x3 matrix
    @param m02 the X coordinate translation element of the 3x3 matrix
    @param m12 the Y coordinate translation element of the 3x3 matrix
    Since:
    @since 1.2
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  • AffineTransformtop

    public AffineTransform(AffineTransform Tx)
    Constructs a new AffineTransform that is a copy of the specified AffineTransform object.
    Parameters:
    @param Tx the AffineTransform object to copy
    Since:
    @since 1.2
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  • AffineTransformtop

    public AffineTransform(double[] flatmatrix)
    Constructs a new AffineTransform from an array of double precision values representing either the 4 non-translation entries or the 6 specifiable entries of the 3x3 transformation matrix. The values are retrieved from the array as { m00 m10 m01 m11 [m02 m12]}.
    Parameters:
    @param flatmatrix the double array containing the values to be set in the new AffineTransform object. The length of the array is assumed to be at least 4. If the length of the array is less than 6, only the first 4 values are taken. If the length of the array is greater than 6, the first 6 values are taken.
    Since:
    @since 1.2
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  • AffineTransformtop

    public AffineTransform(float[] flatmatrix)
    Constructs a new AffineTransform from an array of floating point values representing either the 4 non-translation enries or the 6 specifiable entries of the 3x3 transformation matrix. The values are retrieved from the array as { m00 m10 m01 m11 [m02 m12]}.
    Parameters:
    @param flatmatrix the float array containing the values to be set in the new AffineTransform object. The length of the array is assumed to be at least 4. If the length of the array is less than 6, only the first 4 values are taken. If the length of the array is greater than 6, the first 6 values are taken.
    Since:
    @since 1.2
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  • _matroundtop

    static private double _matround(double matval)
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  • calculateTypetop

    private void calculateType()
    This is the utility function to calculate the flag bits when they have not been cached.
    See:
    @see java.awt.geom.AffineTransform.getType()
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  • clonetop

    public Object clone()
    Returns a copy of this AffineTransform object.
    Return:
    @return an Object that is a copy of this AffineTransform object.
    Since:
    @since 1.2
    Override hierarchy:
    clone from Object
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  • concatenatetop

    public void concatenate(AffineTransform Tx)
    Concatenates an AffineTransform Tx to this AffineTransform Cx in the most commonly useful way to provide a new user space that is mapped to the former user space by Tx. Cx is updated to perform the combined transformation. Transforming a point p by the updated transform Cx' is equivalent to first transforming p by Tx and then transforming the result by the original transform Cx like this: Cx'(p) = Cx(Tx(p)) In matrix notation, if this transform Cx is represented by the matrix [this] and Tx is represented by the matrix [Tx] then this method does the following:
              [this] = [this] x [Tx]
     
    Parameters:
    @param Tx the AffineTransform object to be concatenated with this AffineTransform object.
    See:
    @see java.awt.geom.AffineTransform.preConcatenate(java.awt.geom.AffineTransform)
    Since:
    @since 1.2
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  • createInversetop

    public AffineTransform createInverse() throws NoninvertibleTransformException
    Returns an AffineTransform object representing the inverse transformation. The inverse transform Tx' of this transform Tx maps coordinates transformed by Tx back to their original coordinates. In other words, Tx'(Tx(p)) = p = Tx(Tx'(p)).

    If this transform maps all coordinates onto a point or a line then it will not have an inverse, since coordinates that do not lie on the destination point or line will not have an inverse mapping. The getDeterminant method can be used to determine if this transform has no inverse, in which case an exception will be thrown if the createInverse method is called.

    Return:
    @return a new AffineTransform object representing the inverse transformation.
    Exceptions:
    @exception NoninvertibleTransformException if the matrix cannot be inverted.
    See:
    @see java.awt.geom.AffineTransform.getDeterminant()
    Since:
    @since 1.2
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  • createTransformedShapetop

    public Shape createTransformedShape(Shape pSrc)
    Returns a new java.awt.Shape object defined by the geometry of the specified Shape after it has been transformed by this transform.
    Parameters:
    @param pSrc the specified Shape object to be transformed by this transform.
    Return:
    @return a new Shape object that defines the geometry of the transformed Shape, or null if pSrc is null.
    Since:
    @since 1.2
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  • deltaTransformtop

    public Point2D deltaTransform(Point2D ptSrc, Point2D ptDst)
    Transforms the relative distance vector specified by ptSrc and stores the result in ptDst. A relative distance vector is transformed without applying the translation components of the affine transformation matrix using the following equations:
      [  x' ]   [  m00  m01 (m02) ] [  x  ]   [ m00x + m01y ]
      [  y' ] = [  m10  m11 (m12) ] [  y  ] = [ m10x + m11y ]
      [ (1) ]   [  (0)  (0) ( 1 ) ] [ (1) ]   [     (1)     ]
     
    If ptDst is null, a new Point2D object is allocated and then the result of the transform is stored in this object. In either case, ptDst, which contains the transformed point, is returned for convenience. If ptSrc and ptDst are the same object, the input point is correctly overwritten with the transformed point.
    Parameters:
    @param ptSrc the distance vector to be delta transformed
    @param ptDst the resulting transformed distance vector
    Return:
    @return ptDst, which contains the result of the transformation.
    Since:
    @since 1.2
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  • deltaTransformtop

    public void deltaTransform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)
    Transforms an array of relative distance vectors by this transform. A relative distance vector is transformed without applying the translation components of the affine transformation matrix using the following equations:
      [  x' ]   [  m00  m01 (m02) ] [  x  ]   [ m00x + m01y ]
      [  y' ] = [  m10  m11 (m12) ] [  y  ] = [ m10x + m11y ]
      [ (1) ]   [  (0)  (0) ( 1 ) ] [ (1) ]   [     (1)     ]
     
    The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the indicated offset in the order [x0, y0, x1, y1, ..., xn, yn].
    Parameters:
    @param srcPts the array containing the source distance vectors. Each vector is stored as a pair of relative x, y coordinates.
    @param dstPts the array into which the transformed distance vectors are returned. Each vector is stored as a pair of relative x, y coordinates.
    @param srcOff the offset to the first vector to be transformed in the source array
    @param dstOff the offset to the location of the first transformed vector that is stored in the destination array
    @param numPts the number of vector coordinate pairs to be transformed
    Since:
    @since 1.2
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  • equalstop

    public boolean equals(Object obj)
    Returns true if this AffineTransform represents the same affine coordinate transform as the specified argument.
    Parameters:
    @param obj the Object to test for equality with this AffineTransform
    Return:
    @return true if obj equals this AffineTransform object; false otherwise.
    Since:
    @since 1.2
    Override hierarchy:
    equals from Object
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  • getDeterminanttop

    public double getDeterminant()
    Returns the determinant of the matrix representation of the transform. The determinant is useful both to determine if the transform can be inverted and to get a single value representing the combined X and Y scaling of the transform.

    If the determinant is non-zero, then this transform is invertible and the various methods that depend on the inverse transform do not need to throw a java.awt.geom.NoninvertibleTransformException. If the determinant is zero then this transform can not be inverted since the transform maps all input coordinates onto a line or a point. If the determinant is near enough to zero then inverse transform operations might not carry enough precision to produce meaningful results.

    If this transform represents a uniform scale, as indicated by the getType method then the determinant also represents the square of the uniform scale factor by which all of the points are expanded from or contracted towards the origin. If this transform represents a non-uniform scale or more general transform then the determinant is not likely to represent a value useful for any purpose other than determining if inverse transforms are possible.

    Mathematically, the determinant is calculated using the formula:

              |  m00  m01  m02  |
              |  m10  m11  m12  |  =  m00 * m11 - m01 * m10
              |   0    0    1   |
     
    Return:
    @return the determinant of the matrix used to transform the coordinates.
    See:
    @see java.awt.geom.AffineTransform.getType()
    @see java.awt.geom.AffineTransform.createInverse()
    @see java.awt.geom.AffineTransform.inverseTransform(java.awt.geom.Point2D, java.awt.geom.Point2D)
    @see java.awt.geom.AffineTransform.TYPE_UNIFORM_SCALE
    Since:
    @since 1.2
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  • getMatrixtop

    public void getMatrix(double[] flatmatrix)
    Retrieves the 6 specifiable values in the 3x3 affine transformation matrix and places them into an array of double precisions values. The values are stored in the array as { m00 m10 m01 m11 m02 m12 }. An array of 4 doubles can also be specified, in which case only the first four elements representing the non-transform parts of the array are retrieved and the values are stored into the array as { m00 m10 m01 m11 }
    Parameters:
    @param flatmatrix the double array used to store the returned values.
    See:
    @see java.awt.geom.AffineTransform.getScaleX()
    @see java.awt.geom.AffineTransform.getScaleY()
    @see java.awt.geom.AffineTransform.getShearX()
    @see java.awt.geom.AffineTransform.getShearY()
    @see java.awt.geom.AffineTransform.getTranslateX()
    @see java.awt.geom.AffineTransform.getTranslateY()
    Since:
    @since 1.2
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  • getQuadrantRotateInstancetop

    public static AffineTransform getQuadrantRotateInstance(int numquadrants)
    Returns a transform that rotates coordinates by the specified number of quadrants. This operation is equivalent to calling:
         AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0);
     
    Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
    Parameters:
    @param numquadrants the number of 90 degree arcs to rotate by
    Return:
    @return an AffineTransform object that rotates coordinates by the specified number of quadrants.
    Since:
    @since 1.6
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  • getQuadrantRotateInstancetop

    public static AffineTransform getQuadrantRotateInstance(int numquadrants, double anchorx, double anchory)
    Returns a transform that rotates coordinates by the specified number of quadrants around the specified anchor point. This operation is equivalent to calling:
         AffineTransform.getRotateInstance(numquadrants * Math.PI / 2.0,
                                           anchorx, anchory);
     
    Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
    Parameters:
    @param numquadrants the number of 90 degree arcs to rotate by
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Return:
    @return an AffineTransform object that rotates coordinates by the specified number of quadrants around the specified anchor point.
    Since:
    @since 1.6
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  • getRotateInstancetop

    public static AffineTransform getRotateInstance(double theta)
    Returns a transform representing a rotation transformation. The matrix representing the returned transform is:
              [   cos(theta)    -sin(theta)    0   ]
              [   sin(theta)     cos(theta)    0   ]
              [       0              0         1   ]
     
    Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
    Parameters:
    @param theta the angle of rotation measured in radians
    Return:
    @return an AffineTransform object that is a rotation transformation, created with the specified angle of rotation.
    Since:
    @since 1.2
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  • getRotateInstancetop

    public static AffineTransform getRotateInstance(double vecx, double vecy)
    Returns a transform that rotates coordinates according to a rotation vector. All coordinates rotate about the origin by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, an identity transform is returned. This operation is equivalent to calling:
         AffineTransform.getRotateInstance(Math.atan2(vecy, vecx));
     
    Parameters:
    @param vecx the X coordinate of the rotation vector
    @param vecy the Y coordinate of the rotation vector
    Return:
    @return an AffineTransform object that rotates coordinates according to the specified rotation vector.
    Since:
    @since 1.6
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  • getRotateInstancetop

    public static AffineTransform getRotateInstance(double theta, double anchorx, double anchory)
    Returns a transform that rotates coordinates around an anchor point. This operation is equivalent to translating the coordinates so that the anchor point is at the origin (S1), then rotating them about the new origin (S2), and finally translating so that the intermediate origin is restored to the coordinates of the original anchor point (S3).

    This operation is equivalent to the following sequence of calls:

         AffineTransform Tx = new AffineTransform();
         Tx.translate(anchorx, anchory);    // S3: final translation
         Tx.rotate(theta);                  // S2: rotate around anchor
         Tx.translate(-anchorx, -anchory);  // S1: translate anchor to origin
     
    The matrix representing the returned transform is:
              [   cos(theta)    -sin(theta)    x-x*cos+y*sin  ]
              [   sin(theta)     cos(theta)    y-x*sin-y*cos  ]
              [       0              0               1        ]
     
    Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
    Parameters:
    @param theta the angle of rotation measured in radians
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Return:
    @return an AffineTransform object that rotates coordinates around the specified point by the specified angle of rotation.
    Since:
    @since 1.2
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  • getRotateInstancetop

    public static AffineTransform getRotateInstance(double vecx, double vecy, double anchorx, double anchory)
    Returns a transform that rotates coordinates around an anchor point accordinate to a rotation vector. All coordinates rotate about the specified anchor coordinates by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, an identity transform is returned. This operation is equivalent to calling:
         AffineTransform.getRotateInstance(Math.atan2(vecy, vecx),
                                           anchorx, anchory);
     
    Parameters:
    @param vecx the X coordinate of the rotation vector
    @param vecy the Y coordinate of the rotation vector
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Return:
    @return an AffineTransform object that rotates coordinates around the specified point according to the specified rotation vector.
    Since:
    @since 1.6
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  • getScaleInstancetop

    public static AffineTransform getScaleInstance(double sx, double sy)
    Returns a transform representing a scaling transformation. The matrix representing the returned transform is:
              [   sx   0    0   ]
              [   0    sy   0   ]
              [   0    0    1   ]
     
    Parameters:
    @param sx the factor by which coordinates are scaled along the X axis direction
    @param sy the factor by which coordinates are scaled along the Y axis direction
    Return:
    @return an AffineTransform object that scales coordinates by the specified factors.
    Since:
    @since 1.2
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  • getScaleXtop

    public double getScaleX()
    Returns the X coordinate scaling element (m00) of the 3x3 affine transformation matrix.
    Return:
    @return a double value that is the X coordinate of the scaling element of the affine transformation matrix.
    See:
    @see java.awt.geom.AffineTransform.getMatrix(double[])
    Since:
    @since 1.2
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  • getScaleYtop

    public double getScaleY()
    Returns the Y coordinate scaling element (m11) of the 3x3 affine transformation matrix.
    Return:
    @return a double value that is the Y coordinate of the scaling element of the affine transformation matrix.
    See:
    @see java.awt.geom.AffineTransform.getMatrix(double[])
    Since:
    @since 1.2
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  • getShearInstancetop

    public static AffineTransform getShearInstance(double shx, double shy)
    Returns a transform representing a shearing transformation. The matrix representing the returned transform is:
              [   1   shx   0   ]
              [  shy   1    0   ]
              [   0    0    1   ]
     
    Parameters:
    @param shx the multiplier by which coordinates are shifted in the direction of the positive X axis as a factor of their Y coordinate
    @param shy the multiplier by which coordinates are shifted in the direction of the positive Y axis as a factor of their X coordinate
    Return:
    @return an AffineTransform object that shears coordinates by the specified multipliers.
    Since:
    @since 1.2
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  • getShearXtop

    public double getShearX()
    Returns the X coordinate shearing element (m01) of the 3x3 affine transformation matrix.
    Return:
    @return a double value that is the X coordinate of the shearing element of the affine transformation matrix.
    See:
    @see java.awt.geom.AffineTransform.getMatrix(double[])
    Since:
    @since 1.2
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  • getShearYtop

    public double getShearY()
    Returns the Y coordinate shearing element (m10) of the 3x3 affine transformation matrix.
    Return:
    @return a double value that is the Y coordinate of the shearing element of the affine transformation matrix.
    See:
    @see java.awt.geom.AffineTransform.getMatrix(double[])
    Since:
    @since 1.2
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  • getTranslateInstancetop

    public static AffineTransform getTranslateInstance(double tx, double ty)
    Returns a transform representing a translation transformation. The matrix representing the returned transform is:
              [   1    0    tx  ]
              [   0    1    ty  ]
              [   0    0    1   ]
     
    Parameters:
    @param tx the distance by which coordinates are translated in the X axis direction
    @param ty the distance by which coordinates are translated in the Y axis direction
    Return:
    @return an AffineTransform object that represents a translation transformation, created with the specified vector.
    Since:
    @since 1.2
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  • getTranslateXtop

    public double getTranslateX()
    Returns the X coordinate of the translation element (m02) of the 3x3 affine transformation matrix.
    Return:
    @return a double value that is the X coordinate of the translation element of the affine transformation matrix.
    See:
    @see java.awt.geom.AffineTransform.getMatrix(double[])
    Since:
    @since 1.2
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  • getTranslateYtop

    public double getTranslateY()
    Returns the Y coordinate of the translation element (m12) of the 3x3 affine transformation matrix.
    Return:
    @return a double value that is the Y coordinate of the translation element of the affine transformation matrix.
    See:
    @see java.awt.geom.AffineTransform.getMatrix(double[])
    Since:
    @since 1.2
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  • getTypetop

    public int getType()
    Retrieves the flag bits describing the conversion properties of this transform. The return value is either one of the constants TYPE_IDENTITY or TYPE_GENERAL_TRANSFORM, or a combination of the appriopriate flag bits. A valid combination of flag bits is an exclusive OR operation that can combine the TYPE_TRANSLATION flag bit in addition to either of the TYPE_UNIFORM_SCALE or TYPE_GENERAL_SCALE flag bits as well as either of the TYPE_QUADRANT_ROTATION or TYPE_GENERAL_ROTATION flag bits.
    Return:
    @return the OR combination of any of the indicated flags that apply to this transform
    See:
    @see java.awt.geom.AffineTransform.TYPE_IDENTITY
    @see java.awt.geom.AffineTransform.TYPE_TRANSLATION
    @see java.awt.geom.AffineTransform.TYPE_UNIFORM_SCALE
    @see java.awt.geom.AffineTransform.TYPE_GENERAL_SCALE
    @see java.awt.geom.AffineTransform.TYPE_QUADRANT_ROTATION
    @see java.awt.geom.AffineTransform.TYPE_GENERAL_ROTATION
    @see java.awt.geom.AffineTransform.TYPE_GENERAL_TRANSFORM
    Since:
    @since 1.2
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  • hashCodetop

    public int hashCode()
    Returns the hashcode for this transform.
    Return:
    @return a hash code for this transform.
    Since:
    @since 1.2
    Override hierarchy:
    hashCode from Object
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  • inverseTransformtop

    public Point2D inverseTransform(Point2D ptSrc, Point2D ptDst) throws NoninvertibleTransformException
    Inverse transforms the specified ptSrc and stores the result in ptDst. If ptDst is null, a new Point2D object is allocated and then the result of the transform is stored in this object. In either case, ptDst, which contains the transformed point, is returned for convenience. If ptSrc and ptDst are the same object, the input point is correctly overwritten with the transformed point.
    Parameters:
    @param ptSrc the point to be inverse transformed
    @param ptDst the resulting transformed point
    Return:
    @return ptDst, which contains the result of the inverse transform.
    Exceptions:
    @exception NoninvertibleTransformException if the matrix cannot be inverted.
    Since:
    @since 1.2
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  • inverseTransformtop

    public void inverseTransform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts) throws NoninvertibleTransformException
    Inverse transforms an array of double precision coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
    Parameters:
    @param srcPts the array containing the source point coordinates. Each point is stored as a pair of x, y coordinates.
    @param dstPts the array into which the transformed point coordinates are returned. Each point is stored as a pair of x, y coordinates.
    @param srcOff the offset to the first point to be transformed in the source array
    @param dstOff the offset to the location of the first transformed point that is stored in the destination array
    @param numPts the number of point objects to be transformed
    Exceptions:
    @exception NoninvertibleTransformException if the matrix cannot be inverted.
    Since:
    @since 1.2
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  • inverttop

    public void invert() throws NoninvertibleTransformException
    Sets this transform to the inverse of itself. The inverse transform Tx' of this transform Tx maps coordinates transformed by Tx back to their original coordinates. In other words, Tx'(Tx(p)) = p = Tx(Tx'(p)).

    If this transform maps all coordinates onto a point or a line then it will not have an inverse, since coordinates that do not lie on the destination point or line will not have an inverse mapping. The getDeterminant method can be used to determine if this transform has no inverse, in which case an exception will be thrown if the invert method is called.

    Exceptions:
    @exception NoninvertibleTransformException if the matrix cannot be inverted.
    See:
    @see java.awt.geom.AffineTransform.getDeterminant()
    Since:
    @since 1.6
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  • isIdentitytop

    public boolean isIdentity()
    Returns true if this AffineTransform is an identity transform.
    Return:
    @return true if this AffineTransform is an identity transform; false otherwise.
    Since:
    @since 1.2
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  • preConcatenatetop

    public void preConcatenate(AffineTransform Tx)
    Concatenates an AffineTransform Tx to this AffineTransform Cx in a less commonly used way such that Tx modifies the coordinate transformation relative to the absolute pixel space rather than relative to the existing user space. Cx is updated to perform the combined transformation. Transforming a point p by the updated transform Cx' is equivalent to first transforming p by the original transform Cx and then transforming the result by Tx like this: Cx'(p) = Tx(Cx(p)) In matrix notation, if this transform Cx is represented by the matrix [this] and Tx is represented by the matrix [Tx] then this method does the following:
              [this] = [Tx] x [this]
     
    Parameters:
    @param Tx the AffineTransform object to be concatenated with this AffineTransform object.
    See:
    @see java.awt.geom.AffineTransform.concatenate(java.awt.geom.AffineTransform)
    Since:
    @since 1.2
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  • quadrantRotatetop

    public void quadrantRotate(int numquadrants)
    Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants. This is equivalent to calling:
         rotate(numquadrants * Math.PI / 2.0);
     
    Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
    Parameters:
    @param numquadrants the number of 90 degree arcs to rotate by
    Since:
    @since 1.6
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  • quadrantRotatetop

    public void quadrantRotate(int numquadrants, double anchorx, double anchory)
    Concatenates this transform with a transform that rotates coordinates by the specified number of quadrants around the specified anchor point. This method is equivalent to calling:
         rotate(numquadrants * Math.PI / 2.0, anchorx, anchory);
     
    Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
    Parameters:
    @param numquadrants the number of 90 degree arcs to rotate by
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Since:
    @since 1.6
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  • readObjecttop

    private void readObject(ObjectInputStream s) throws ClassNotFoundException, IOException
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  • rotatetop

    public void rotate(double theta)
    Concatenates this transform with a rotation transformation. This is equivalent to calling concatenate(R), where R is an AffineTransform represented by the following matrix:
              [   cos(theta)    -sin(theta)    0   ]
              [   sin(theta)     cos(theta)    0   ]
              [       0              0         1   ]
     
    Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
    Parameters:
    @param theta the angle of rotation measured in radians
    Since:
    @since 1.2
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  • rotatetop

    public void rotate(double vecx, double vecy)
    Concatenates this transform with a transform that rotates coordinates according to a rotation vector. All coordinates rotate about the origin by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, no additional rotation is added to this transform. This operation is equivalent to calling:
              rotate(Math.atan2(vecy, vecx));
     
    Parameters:
    @param vecx the X coordinate of the rotation vector
    @param vecy the Y coordinate of the rotation vector
    Since:
    @since 1.6
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  • rotatetop

    public void rotate(double theta, double anchorx, double anchory)
    Concatenates this transform with a transform that rotates coordinates around an anchor point. This operation is equivalent to translating the coordinates so that the anchor point is at the origin (S1), then rotating them about the new origin (S2), and finally translating so that the intermediate origin is restored to the coordinates of the original anchor point (S3).

    This operation is equivalent to the following sequence of calls:

         translate(anchorx, anchory);      // S3: final translation
         rotate(theta);                    // S2: rotate around anchor
         translate(-anchorx, -anchory);    // S1: translate anchor to origin
     
    Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
    Parameters:
    @param theta the angle of rotation measured in radians
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Since:
    @since 1.2
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  • rotatetop

    public void rotate(double vecx, double vecy, double anchorx, double anchory)
    Concatenates this transform with a transform that rotates coordinates around an anchor point according to a rotation vector. All coordinates rotate about the specified anchor coordinates by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, the transform is not modified in any way. This method is equivalent to calling:
         rotate(Math.atan2(vecy, vecx), anchorx, anchory);
     
    Parameters:
    @param vecx the X coordinate of the rotation vector
    @param vecy the Y coordinate of the rotation vector
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Since:
    @since 1.6
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  • rotate180top

    final private void rotate180()
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  • rotate270top

    final private void rotate270()
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  • rotate90top

    final private void rotate90()
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  • scaletop

    public void scale(double sx, double sy)
    Concatenates this transform with a scaling transformation. This is equivalent to calling concatenate(S), where S is an AffineTransform represented by the following matrix:
              [   sx   0    0   ]
              [   0    sy   0   ]
              [   0    0    1   ]
     
    Parameters:
    @param sx the factor by which coordinates are scaled along the X axis direction
    @param sy the factor by which coordinates are scaled along the Y axis direction
    Since:
    @since 1.2
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  • setToIdentitytop

    public void setToIdentity()
    Resets this transform to the Identity transform.
    Since:
    @since 1.2
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  • setToQuadrantRotationtop

    public void setToQuadrantRotation(int numquadrants)
    Sets this transform to a rotation transformation that rotates coordinates by the specified number of quadrants. This operation is equivalent to calling:
         setToRotation(numquadrants * Math.PI / 2.0);
     
    Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
    Parameters:
    @param numquadrants the number of 90 degree arcs to rotate by
    Since:
    @since 1.6
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  • setToQuadrantRotationtop

    public void setToQuadrantRotation(int numquadrants, double anchorx, double anchory)
    Sets this transform to a translated rotation transformation that rotates coordinates by the specified number of quadrants around the specified anchor point. This operation is equivalent to calling:
         setToRotation(numquadrants * Math.PI / 2.0, anchorx, anchory);
     
    Rotating by a positive number of quadrants rotates points on the positive X axis toward the positive Y axis.
    Parameters:
    @param numquadrants the number of 90 degree arcs to rotate by
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Since:
    @since 1.6
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  • setToRotationtop

    public void setToRotation(double theta)
    Sets this transform to a rotation transformation. The matrix representing this transform becomes:
              [   cos(theta)    -sin(theta)    0   ]
              [   sin(theta)     cos(theta)    0   ]
              [       0              0         1   ]
     
    Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
    Parameters:
    @param theta the angle of rotation measured in radians
    Since:
    @since 1.2
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  • setToRotationtop

    public void setToRotation(double vecx, double vecy)
    Sets this transform to a rotation transformation that rotates coordinates according to a rotation vector. All coordinates rotate about the origin by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, the transform is set to an identity transform. This operation is equivalent to calling:
         setToRotation(Math.atan2(vecy, vecx));
     
    Parameters:
    @param vecx the X coordinate of the rotation vector
    @param vecy the Y coordinate of the rotation vector
    Since:
    @since 1.6
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  • setToRotationtop

    public void setToRotation(double theta, double anchorx, double anchory)
    Sets this transform to a translated rotation transformation. This operation is equivalent to translating the coordinates so that the anchor point is at the origin (S1), then rotating them about the new origin (S2), and finally translating so that the intermediate origin is restored to the coordinates of the original anchor point (S3).

    This operation is equivalent to the following sequence of calls:

         setToTranslation(anchorx, anchory); // S3: final translation
         rotate(theta);                      // S2: rotate around anchor
         translate(-anchorx, -anchory);      // S1: translate anchor to origin
     
    The matrix representing this transform becomes:
              [   cos(theta)    -sin(theta)    x-x*cos+y*sin  ]
              [   sin(theta)     cos(theta)    y-x*sin-y*cos  ]
              [       0              0               1        ]
     
    Rotating by a positive angle theta rotates points on the positive X axis toward the positive Y axis. Note also the discussion of Handling 90-Degree Rotations above.
    Parameters:
    @param theta the angle of rotation measured in radians
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Since:
    @since 1.2
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  • setToRotationtop

    public void setToRotation(double vecx, double vecy, double anchorx, double anchory)
    Sets this transform to a rotation transformation that rotates coordinates around an anchor point according to a rotation vector. All coordinates rotate about the specified anchor coordinates by the same amount. The amount of rotation is such that coordinates along the former positive X axis will subsequently align with the vector pointing from the origin to the specified vector coordinates. If both vecx and vecy are 0.0, the transform is set to an identity transform. This operation is equivalent to calling:
         setToTranslation(Math.atan2(vecy, vecx), anchorx, anchory);
     
    Parameters:
    @param vecx the X coordinate of the rotation vector
    @param vecy the Y coordinate of the rotation vector
    @param anchorx the X coordinate of the rotation anchor point
    @param anchory the Y coordinate of the rotation anchor point
    Since:
    @since 1.6
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  • setToScaletop

    public void setToScale(double sx, double sy)
    Sets this transform to a scaling transformation. The matrix representing this transform becomes:
              [   sx   0    0   ]
              [   0    sy   0   ]
              [   0    0    1   ]
     
    Parameters:
    @param sx the factor by which coordinates are scaled along the X axis direction
    @param sy the factor by which coordinates are scaled along the Y axis direction
    Since:
    @since 1.2
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  • setToSheartop

    public void setToShear(double shx, double shy)
    Sets this transform to a shearing transformation. The matrix representing this transform becomes:
              [   1   shx   0   ]
              [  shy   1    0   ]
              [   0    0    1   ]
     
    Parameters:
    @param shx the multiplier by which coordinates are shifted in the direction of the positive X axis as a factor of their Y coordinate
    @param shy the multiplier by which coordinates are shifted in the direction of the positive Y axis as a factor of their X coordinate
    Since:
    @since 1.2
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  • setToTranslationtop

    public void setToTranslation(double tx, double ty)
    Sets this transform to a translation transformation. The matrix representing this transform becomes:
              [   1    0    tx  ]
              [   0    1    ty  ]
              [   0    0    1   ]
     
    Parameters:
    @param tx the distance by which coordinates are translated in the X axis direction
    @param ty the distance by which coordinates are translated in the Y axis direction
    Since:
    @since 1.2
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  • setTransformtop

    public void setTransform(double m00, double m10, double m01, double m11, double m02, double m12)
    Sets this transform to the matrix specified by the 6 double precision values.
    Parameters:
    @param m00 the X coordinate scaling element of the 3x3 matrix
    @param m10 the Y coordinate shearing element of the 3x3 matrix
    @param m01 the X coordinate shearing element of the 3x3 matrix
    @param m11 the Y coordinate scaling element of the 3x3 matrix
    @param m02 the X coordinate translation element of the 3x3 matrix
    @param m12 the Y coordinate translation element of the 3x3 matrix
    Since:
    @since 1.2
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  • setTransformtop

    public void setTransform(AffineTransform Tx)
    Sets this transform to a copy of the transform in the specified AffineTransform object.
    Parameters:
    @param Tx the AffineTransform object from which to copy the transform
    Since:
    @since 1.2
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  • sheartop

    public void shear(double shx, double shy)
    Concatenates this transform with a shearing transformation. This is equivalent to calling concatenate(SH), where SH is an AffineTransform represented by the following matrix:
              [   1   shx   0   ]
              [  shy   1    0   ]
              [   0    0    1   ]
     
    Parameters:
    @param shx the multiplier by which coordinates are shifted in the direction of the positive X axis as a factor of their Y coordinate
    @param shy the multiplier by which coordinates are shifted in the direction of the positive Y axis as a factor of their X coordinate
    Since:
    @since 1.2
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  • stateErrortop

    private void stateError()
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  • toStringtop

    public String toString()
    Returns a String that represents the value of this Object.
    Return:
    @return a String representing the value of this Object.
    Since:
    @since 1.2
    Override hierarchy:
    toString from Object
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  • transformtop

    public Point2D transform(Point2D ptSrc, Point2D ptDst)
    Transforms the specified ptSrc and stores the result in ptDst. If ptDst is null, a new java.awt.geom.Point2D object is allocated and then the result of the transformation is stored in this object. In either case, ptDst, which contains the transformed point, is returned for convenience. If ptSrc and ptDst are the same object, the input point is correctly overwritten with the transformed point.
    Parameters:
    @param ptSrc the specified Point2D to be transformed
    @param ptDst the specified Point2D that stores the result of transforming ptSrc
    Return:
    @return the ptDst after transforming ptSrc and stroring the result in ptDst.
    Since:
    @since 1.2
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  • transformtop

    public void transform(double[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)
    Transforms an array of double precision coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the indicated offset in the order [x0, y0, x1, y1, ..., xn, yn].
    Parameters:
    @param srcPts the array containing the source point coordinates. Each point is stored as a pair of x, y coordinates.
    @param dstPts the array into which the transformed point coordinates are returned. Each point is stored as a pair of x, y coordinates.
    @param srcOff the offset to the first point to be transformed in the source array
    @param dstOff the offset to the location of the first transformed point that is stored in the destination array
    @param numPts the number of point objects to be transformed
    Since:
    @since 1.2
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  • transformtop

    public void transform(double[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts)
    Transforms an array of double precision coordinates by this transform and stores the results into an array of floats. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
    Parameters:
    @param srcPts the array containing the source point coordinates. Each point is stored as a pair of x, y coordinates.
    @param dstPts the array into which the transformed point coordinates are returned. Each point is stored as a pair of x, y coordinates.
    @param srcOff the offset to the first point to be transformed in the source array
    @param dstOff the offset to the location of the first transformed point that is stored in the destination array
    @param numPts the number of point objects to be transformed
    Since:
    @since 1.2
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  • transformtop

    public void transform(float[] srcPts, int srcOff, double[] dstPts, int dstOff, int numPts)
    Transforms an array of floating point coordinates by this transform and stores the results into an array of doubles. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
    Parameters:
    @param srcPts the array containing the source point coordinates. Each point is stored as a pair of x, y coordinates.
    @param dstPts the array into which the transformed point coordinates are returned. Each point is stored as a pair of x, y coordinates.
    @param srcOff the offset to the first point to be transformed in the source array
    @param dstOff the offset to the location of the first transformed point that is stored in the destination array
    @param numPts the number of points to be transformed
    Since:
    @since 1.2
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  • transformtop

    public void transform(float[] srcPts, int srcOff, float[] dstPts, int dstOff, int numPts)
    Transforms an array of floating point coordinates by this transform. The two coordinate array sections can be exactly the same or can be overlapping sections of the same array without affecting the validity of the results. This method ensures that no source coordinates are overwritten by a previous operation before they can be transformed. The coordinates are stored in the arrays starting at the specified offset in the order [x0, y0, x1, y1, ..., xn, yn].
    Parameters:
    @param srcPts the array containing the source point coordinates. Each point is stored as a pair of x, y coordinates.
    @param dstPts the array into which the transformed point coordinates are returned. Each point is stored as a pair of x, y coordinates.
    @param srcOff the offset to the first point to be transformed in the source array
    @param dstOff the offset to the location of the first transformed point that is stored in the destination array
    @param numPts the number of points to be transformed
    Since:
    @since 1.2
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  • transformtop

    public void transform(Point2D[] ptSrc, int srcOff, Point2D[] ptDst, int dstOff, int numPts)
    Transforms an array of point objects by this transform. If any element of the ptDst array is null, a new Point2D object is allocated and stored into that element before storing the results of the transformation.

    Note that this method does not take any precautions to avoid problems caused by storing results into Point2D objects that will be used as the source for calculations further down the source array. This method does guarantee that if a specified Point2D object is both the source and destination for the same single point transform operation then the results will not be stored until the calculations are complete to avoid storing the results on top of the operands. If, however, the destination Point2D object for one operation is the same object as the source Point2D object for another operation further down the source array then the original coordinates in that point are overwritten before they can be converted.

    Parameters:
    @param ptSrc the array containing the source point objects
    @param ptDst the array into which the transform point objects are returned
    @param srcOff the offset to the first point object to be transformed in the source array
    @param dstOff the offset to the location of the first transformed point object that is stored in the destination array
    @param numPts the number of point objects to be transformed
    Since:
    @since 1.2
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  • translatetop

    public void translate(double tx, double ty)
    Concatenates this transform with a translation transformation. This is equivalent to calling concatenate(T), where T is an AffineTransform represented by the following matrix:
              [   1    0    tx  ]
              [   0    1    ty  ]
              [   0    0    1   ]
     
    Parameters:
    @param tx the distance by which coordinates are translated in the X axis direction
    @param ty the distance by which coordinates are translated in the Y axis direction
    Since:
    @since 1.2
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  • updateStatetop

    void updateState()
    Manually recalculates the state of the transform when the matrix changes too much to predict the effects on the state. The following table specifies what the various settings of the state field say about the values of the corresponding matrix element fields. Note that the rules governing the SCALE fields are slightly different depending on whether the SHEAR flag is also set.
                         SCALE            SHEAR          TRANSLATE
                        m00/m11          m01/m10          m02/m12
    
     IDENTITY             1.0              0.0              0.0
     TRANSLATE (TR)       1.0              0.0          not both 0.0
     SCALE (SC)       not both 1.0         0.0              0.0
     TR | SC          not both 1.0         0.0          not both 0.0
     SHEAR (SH)           0.0          not both 0.0         0.0
     TR | SH              0.0          not both 0.0     not both 0.0
     SC | SH          not both 0.0     not both 0.0         0.0
     TR | SC | SH     not both 0.0     not both 0.0     not both 0.0
     
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  • writeObjecttop

    private void writeObject(ObjectOutputStream s) throws ClassNotFoundException, IOException
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Fields

  • APPLY_IDENTITY

    static final int APPLY_IDENTITY = 0
    This constant is used for the internal state variable to indicate that no calculations need to be performed and that the source coordinates only need to be copied to their destinations to complete the transformation equation of this transform.
  • APPLY_SCALE

    static final int APPLY_SCALE = 2
    This constant is used for the internal state variable to indicate that the scaling components of the matrix (m00 and m11) need to be factored in to complete the transformation equation of this transform. If the APPLY_SHEAR bit is also set then it indicates that the scaling components are not both 0.0. If the APPLY_SHEAR bit is not also set then it indicates that the scaling components are not both 1.0. If neither the APPLY_SHEAR nor the APPLY_SCALE bits are set then the scaling components are both 1.0, which means that the x and y components contribute to the transformed coordinate, but they are not multiplied by any scaling factor.
  • APPLY_SHEAR

    static final int APPLY_SHEAR = 4
    This constant is used for the internal state variable to indicate that the shearing components of the matrix (m01 and m10) need to be factored in to complete the transformation equation of this transform. The presence of this bit in the state variable changes the interpretation of the APPLY_SCALE bit as indicated in its documentation.
  • APPLY_TRANSLATE

    static final int APPLY_TRANSLATE = 1
    This constant is used for the internal state variable to indicate that the translation components of the matrix (m02 and m12) need to be added to complete the transformation equation of this transform.
  • HI_IDENTITY

    static final private int HI_IDENTITY = 0
  • HI_SCALE

    static final private int HI_SCALE = 16
  • HI_SHEAR

    static final private int HI_SHEAR = 32
  • HI_SHIFT

    static final private int HI_SHIFT = 3
  • HI_TRANSLATE

    static final private int HI_TRANSLATE = 8
  • TYPE_FLIP

    public static final int TYPE_FLIP = 64
    This flag bit indicates that the transform defined by this object performs a mirror image flip about some axis which changes the normally right handed coordinate system into a left handed system in addition to the conversions indicated by other flag bits. A right handed coordinate system is one where the positive X axis rotates counterclockwise to overlay the positive Y axis similar to the direction that the fingers on your right hand curl when you stare end on at your thumb. A left handed coordinate system is one where the positive X axis rotates clockwise to overlay the positive Y axis similar to the direction that the fingers on your left hand curl. There is no mathematical way to determine the angle of the original flipping or mirroring transformation since all angles of flip are identical given an appropriate adjusting rotation.
  • TYPE_GENERAL_ROTATION

    public static final int TYPE_GENERAL_ROTATION = 16
    This flag bit indicates that the transform defined by this object performs a rotation by an arbitrary angle in addition to the conversions indicated by other flag bits. A rotation changes the angles of vectors by the same amount regardless of the original direction of the vector and without changing the length of the vector. This flag bit is mutually exclusive with the TYPE_QUADRANT_ROTATION flag.
  • TYPE_GENERAL_SCALE

    public static final int TYPE_GENERAL_SCALE = 4
    This flag bit indicates that the transform defined by this object performs a general scale in addition to the conversions indicated by other flag bits. A general scale multiplies the length of vectors by different amounts in the x and y directions without changing the angle between perpendicular vectors. This flag bit is mutually exclusive with the TYPE_UNIFORM_SCALE flag.
  • TYPE_GENERAL_TRANSFORM

    public static final int TYPE_GENERAL_TRANSFORM = 32
    This constant indicates that the transform defined by this object performs an arbitrary conversion of the input coordinates. If this transform can be classified by any of the above constants, the type will either be the constant TYPE_IDENTITY or a combination of the appropriate flag bits for the various coordinate conversions that this transform performs.
  • TYPE_IDENTITY

    public static final int TYPE_IDENTITY = 0
    This constant indicates that the transform defined by this object is an identity transform. An identity transform is one in which the output coordinates are always the same as the input coordinates. If this transform is anything other than the identity transform, the type will either be the constant GENERAL_TRANSFORM or a combination of the appropriate flag bits for the various coordinate conversions that this transform performs.
  • TYPE_MASK_ROTATION

    public static final int TYPE_MASK_ROTATION = 24
    This constant is a bit mask for any of the rotation flag bits.
  • TYPE_MASK_SCALE

    public static final int TYPE_MASK_SCALE = 6
    This constant is a bit mask for any of the scale flag bits.
  • TYPE_QUADRANT_ROTATION

    public static final int TYPE_QUADRANT_ROTATION = 8
    This flag bit indicates that the transform defined by this object performs a quadrant rotation by some multiple of 90 degrees in addition to the conversions indicated by other flag bits. A rotation changes the angles of vectors by the same amount regardless of the original direction of the vector and without changing the length of the vector. This flag bit is mutually exclusive with the TYPE_GENERAL_ROTATION flag.
  • TYPE_TRANSLATION

    public static final int TYPE_TRANSLATION = 1
    This flag bit indicates that the transform defined by this object performs a translation in addition to the conversions indicated by other flag bits. A translation moves the coordinates by a constant amount in x and y without changing the length or angle of vectors.
  • TYPE_UNIFORM_SCALE

    public static final int TYPE_UNIFORM_SCALE = 2
    This flag bit indicates that the transform defined by this object performs a uniform scale in addition to the conversions indicated by other flag bits. A uniform scale multiplies the length of vectors by the same amount in both the x and y directions without changing the angle between vectors. This flag bit is mutually exclusive with the TYPE_GENERAL_SCALE flag.
  • TYPE_UNKNOWN

    static final private int TYPE_UNKNOWN = -1
  • m00

    double m00
    The X coordinate scaling element of the 3x3 affine transformation matrix.
  • m01

    double m01
    The X coordinate shearing element of the 3x3 affine transformation matrix.
  • m02

    double m02
    The X coordinate of the translation element of the 3x3 affine transformation matrix.
  • m10

    double m10
    The Y coordinate shearing element of the 3x3 affine transformation matrix.
  • m11

    double m11
    The Y coordinate scaling element of the 3x3 affine transformation matrix.
  • m12

    double m12
    The Y coordinate of the translation element of the 3x3 affine transformation matrix.
  • rot90conversion

    static final private int[] rot90conversion
  • serialVersionUID

    static final private long serialVersionUID = 1330973210523860834
  • state

    transient int state
    This field keeps track of which components of the matrix need to be applied when performing a transformation.
  • type

    transient private int type
    This field caches the current transformation type of the matrix.